GOG Preservation Program
GOG Team
![]() |
![]() |
|
The Scale of the Problem
The Video Game History Foundation estimates that 87% of video games released before 2010 are no longer commercially available. Books and films from the same era remain accessible through established archives, libraries, and distribution channels. Video games do not share that infrastructure. They are software, and software degrades. Operating systems evolve, hardware architectures change, and graphics APIs get retired. A game built for Windows XP may crash on Windows 11. Nothing in the game itself changed; the system it depended on moved on. Without someone doing active technical work, playable access to these works disappears title by title.
What GOG Does
GOG is a PC digital distribution platform, founded in 2008, with a long-standing focus on making older titles run on current hardware. The GOG Preservation Program, launched in November 2024, turned this into a formal public commitment. Every title that enters the Program gets tested, fixed where necessary, and maintained on an ongoing basis. GOG funds this work from its own engineering resources. The original publishers and developers are often no longer involved with these titles.
When a game enters the Program, GOG's Technical Production Team evaluates it against current Windows environments and applies whatever fixes the title needs. The scope of work varies widely. Some titles need minor adjustments: installer rebuilds, cloud save integration, and configuration tools. Others demand deep engine-level intervention. GOG's engineers rebuild rendering pipelines for modern GPUs, implement widescreen and high-resolution support that never existed in the original release, rewrite controller input systems, and fix stability issues that have persisted for decades.
A Concrete Example
Cold Fear, a 2005 survival horror title, shows what this preservation work looks like in practice. GOG's restoration, completed in November 2025, included full Windows 10/11 compatibility, native widescreen output with support up to 4K resolution, rebuilt controller support with wireless play and vibration, repaired video playback and title screen audio, and resolution of multiple crash-causing bugs at the engine level. The result was the original game made properly functional again, preserved in its intended form while running on current hardware. The game had been commercially unavailable; GOG worked with the rights holder, Atari, to bring it back to market in this restored state.
This pattern of combining technical restoration with legal and commercial work to return titles to availability runs across the entire Program. Dino Crisis, Breath of Fire IV, and the original Resident Evil trilogy had all been unavailable on PC for years before GOG negotiated their return and applied preservation work to each.
Scale and Growth
GOG launched the Program with 100 titles in November 2024. By February 2026, the count had grown to 267 titles with over 1,460 individual preservation improvements applied: compatibility fixes, restored content, stability patches, and quality-of-life enhancements. Each title in the Program has a public preservation log documenting the specific changes GOG's team made, providing transparency about what was done and why.
All titles in the Program ship DRM-free. Users receive standalone installers they can store, back up, and run independently of any online service. If a platform shuts down, the software keeps working. Users do not depend on a server remaining online to access their games. This is a deliberate preservation design choice.
Ongoing Maintenance
The GOG Preservation Program is not a one-time restoration effort. GOG maintains compatibility as operating systems and hardware continue to change. When a new Windows update breaks a title, GOG's team investigates and patches it. There is no planned end date. The scope of work grows with each new title added and each new system update released.
This ongoing commitment separates the Program from typical digital retail, where older titles are often sold with no guarantee of functionality on current systems. The maintenance dimension is also what makes this a preservation initiative rather than a distribution one: GOG's responsibility extends beyond the point of sale.
Industry Context and Collaboration
GOG's preservation work connects to broader institutional efforts. In 2025, GOG joined EFGAMP (the European Federation of Game Archives, Museums and Preservation Projects) and was elected to its board, making it one of the few commercial entities sitting alongside museums, academic archives, and national collections in the organized preservation community. GOG received the Checkpoint Award 2025 for its preservation activities and organized a dedicated game preservation panel at GDC 2026, the industry's largest professional conference.
In December 2025, GOG publicly launched GOG Patrons, a voluntary support program where users contribute directly to preservation efforts. This added a community funding mechanism alongside GOG's commercial model, acknowledging that preservation work often costs more than game sales alone can cover.
Why This Matters
Video games generate more revenue than film and music combined, yet the infrastructure for preserving access to them trails far behind what other cultural forms have built. Most preservation discussion centers on archival storage of code and assets. GOG addresses a different layer: access. The Program makes sure preserved games can be played, purchased, and experienced by the public, on current hardware, without specialist knowledge or obsolete equipment.
The GOG Preservation Program shows that a commercially sustainable model for active digital preservation can work. It combines engineering, rights negotiation, community participation, and long-term maintenance in a way that keeps cultural works accessible as playable software.
DPC Members, login to reveal the link to the voting form!
Votes must be cast online by 1200 (BST/UTC+1) on Monday 6th July.




















































































































































